6.1. Few video gamers think it is too late to do anything about global warming.
Only about one in three video gamers (34%) either “strongly” or “somewhat” agree that it is too late to do anything about global warming. By contrast, about two in three (66%) “strongly” (31%) or “somewhat” (35%) disagree.
Additionally, fewer than half of video gamers (45%) either “strongly” or “somewhat” agree that the actions of a single individual won’t make any difference in global warming, while most video gamers (55%) disagree.
Video gamers are more divided about whether technology can address global warming. About half of video gamers (51%) either “strongly” or “somewhat” agree that “new technologies can solve global warming without individuals having to make big changes in their lives,” while 49% of video gamers either “strongly” or “somewhat” disagree.
6.2. Video gamers are confident they can influence businesses and governments.
Perceived collective efficacy regarding global warming – the belief that like-minded citizens can work together to influence what government and business leaders do about global warming – is an important motivator for individuals to take collective action.Bandura, A. (2000). Exercise of human agency through collective efficacy. Current Directions in Psychological Science, 9, 75-78. https://doi.org/10.1111/1467-8721.00064 About half of video gamers are at least “moderately confident” that people from the gaming community, working together, can affect what local businesses (52%), corporations (52%), their state government (50%), the federal government (49%), or their local government (48%) does about global warming.