What Do Video Gamers Think About Global Warming?


6. Efficacy Beliefs

6.1. Few video gamers think it is too late to do anything about global warming.

Only about one in three video gamers (34%) either “strongly” or “somewhat” agree that it is too late to do anything about global warming. By contrast, about two in three (66%) “strongly” (31%) or “somewhat” (35%) disagree.

Additionally, fewer than half of video gamers (45%) either “strongly” or “somewhat” agree that the actions of a single individual won’t make any difference in global warming, while most video gamers (55%) disagree.

Video gamers are more divided about whether technology can address global warming. About half of video gamers (51%) either “strongly” or “somewhat” agree that “new technologies can solve global warming without individuals having to make big changes in their lives,” while 49% of video gamers either “strongly” or “somewhat” disagree.

 

6.2. Video gamers are confident they can influence businesses and governments.

Perceived collective efficacy regarding global warming – the belief that like-minded citizens can work together to influence what government and business leaders do about global warming – is an important motivator for individuals to take collective action.Bandura, A. (2000). Exercise of human agency through collective efficacy. Current Directions in Psychological Science, 9, 75-78. https://doi.org/10.1111/1467-8721.00064 About half of video gamers are at least “moderately confident” that people from the gaming community, working together, can affect what local businesses (52%), corporations (52%), their state government (50%), the federal government (49%), or their local government (48%) does about global warming.